Thursday, November 26, 2009

achieve perfectionism


To achieve quality, you must think quality.

Wednesday, November 25, 2009

100 celebrity

click the picture and adore it!

art director test

  1. as an art director, i must be a designer, a photographer, an illustrator or none above.
  2. should have a whole lot of control over the content of what i’m directing. the better if there’s a real point of view.
  3. art directors dont have to be typographers, but every little bit of knowledge is useful in commanding the total picture.
  4. the best medium to practise art direction (editorial/advertising/web/motion/corporate) is just a vehicle. the client if the ultimate arbiter.
  5. a good art director should know when to let good designers do their job.
  6. milton glaser/alexey brodovitch/henry wolf/bea feitler/rudy vanderlans/willy fleckhaus/george louis are the most influential art directors on magazines.
  7. valuable attribute of an art director > wisdom/loyalty/taste/knowledge/the gift of the gab
  8. an art director is a teacher.

lance armstrong

losing is worthwhile if you learn something from it.
but quitting - that's the defeat of hope.

the united kingdom

Tuesday, November 24, 2009

typefaces

  1. egyptian - roger black
  2. bodoni - franco maria ricci/fabien baron
  3. avant garde - herb lubalin
  4. new york times cheltenham - tom bodkin
  5. nicolas cochin - fred woodward
  6. peignot - charles peignot

Friday, November 20, 2009

Tuesday, November 17, 2009

zone 1

Monday, November 16, 2009

president's lecture, russell square

paula scher

Thursday, November 12, 2009

rest well peeps

Wednesday, November 4, 2009

how can i make better design decisions?

  1. 80/20 rule
  2. accessibility
  3. comparison
  4. convergence
  5. cost-benefit
  6. development cycle
  7. errors
  8. expectation effect
  9. factor of safety
  10. feedback loop
  11. flexibility-usability tradeoff
  12. form follows function
  13. garbage in-garbage out
  14. hierarchy of needs
  15. iteration
  16. life cycle
  17. modularity
  18. normal distribution
  19. ockham's razor
  20. performance vs preference
  21. prototyping
  22. redundancy
  23. satisficing
  24. scaling fallacy
  25. structural forms
  26. uncertainty principle
  27. weakest link

how can i increase the appeal of a design?

  1. aesthetic-usability effect
  2. alignment
  3. archetypes
  4. attractiveness bias
  5. baby-face bias
  6. classical conditioning
  7. cognitive dissonance
  8. color
  9. defensible space
  10. entry point
  11. exposure effect
  12. face-ism ratio
  13. fibonacci sequence
  14. framing
  15. golden ratio
  16. mimicry
  17. most average facial appearance effect
  18. operant conditioning
  19. prospect-refuge
  20. rule of thirds
  21. savanna preference
  22. self-similarity
  23. signal-to-noise ratio
  24. similarity
  25. symmetry
  26. top-down lighting bias
  27. waist-to-hip ratio

how can i enhance the usability of a design?

  1. 80/20 rule
  2. accessibility
  3. aesthetic usability effect
  4. affordance
  5. confirmation
  6. consistency
  7. constraint
  8. control
  9. cost-benefit
  10. entry point
  11. errors
  12. fitts law
  13. forgiveness
  14. hick's law
  15. hierarchy
  16. iconic representation
  17. immersion
  18. interference effects
  19. inverted pyramid
  20. layering
  21. mapping
  22. mental model
  23. mimicry
  24. performance load
  25. progressive disclosure
  26. readability
  27. recognition over recall
  28. signal-to-noise ratio
  29. visibility
  30. wayfinding

how can i help people learn from a design?

  1. accessibility
  2. advance organizer
  3. chunking
  4. classical conditioning
  5. comparison
  6. depth of proccessing
  7. exposure effect
  8. forgiveness
  9. garbage in-garbage out
  10. hierarchy
  11. immersion
  12. interference effects
  13. inverted pyramid
  14. layering
  15. legibility
  16. mental model
  17. mnemonic device
  18. operant conditioning
  19. performance load
  20. picture superiority effect
  21. progressive disclosure
  22. readability
  23. recognition over recall
  24. serial position effects
  25. shaping
  26. signal to noise ratio
  27. storytelling
  28. von restorff effect

Tuesday, November 3, 2009

how can i influence the way design is perceived?


  1. affordance
  2. alignment
  3. closure
  4. color
  5. common fate
  6. consistency
  7. constancy
  8. face-ism ratio
  9. figure-ground relationship
  10. five hat racks
  11. good continuation
  12. gutenberg diagram
  13. highlighting
  14. iconic representation
  15. interference effects
  16. law of pragnanz
  17. layering
  18. legibility
  19. mapping
  20. orientation sensivity
  21. proximity
  22. signal-to-noise ratio
  23. threat detection
  24. three-dimentional projection
  25. top down lighting bias
  26. uniform connectedness
  27. visibility

Sunday, November 1, 2009

it just dont

the trumpet dont make the music
and the computer dont make the type.
you can put a cat in the oven
but that dont make it a biscuit.